Demos and Games
This page details some of the projects and demos I’ve worked on over the past few years, starting with the most recent. It should be noted that some of these project are from a bygone era, and as such do not represent my current ability. I’ve listed all the requirements needed to run these projects in each entry, while some applications can be taxing computationally, most modern PC’s should be able to handle them with little difficulty.
As a part of my honours-stage research thesis, the created project illustrates the results of an inverse kinematics animation engine named IKAS capable of generating motion in real-time.
A demo experimenting with the combing of various types of fuzzy system parameters to form fuzzified inference systems.
A demo experimenting with the manipulation of composite Bezier curves.
A graphics demo created using the DirectX 9.0c programmable pipeline and HLSL shaders, making extensive use of the stencil buffer for a range of graphical effects and techniques.
Procedural terrain generation using GLSL, multi texturing, smoothstep, Simplex Noise and ridged multi fractals.
A 2D platform puzzler created in collaboration with Chunk Games and the University of Abertay Dundee.
A 3D graphics demo programmed on the Playstation 2 simulating advance lighting effects.
The first level of a 2D shoot-em up created for the PS2.
A quick preview of the some of the artwork I’ve done in the past.