As the site address suggests, my name’s Ahmed. At present I work as a software project manager and technical QA consultant with comically evil-like pharmaceutical corporations and small software labs. Prior to this I was with SCEE R&D as a journeyman SDET working on an array of announced and unannounced things of all sizes and dynamics. I’ve previously worked at Tag Games, Chunk Games (and a few other companies) in a sizable handful of software engineering disciplines.
When I’m not writing combinations of illegible numbers, symbols and letters at work, I train as an amateur boxer and Olympic weightlifter. When I’m too beat up to train, I continue my futile attempts to keep up with my open source quota, play unhealthy amounts of Dota 2, replay The Witcher franchise, and patiently await the next Zelda game.
A (long) while back I graduated with a BSc in Computer Games Technology. My degree encapsulated key fields in computer science and tailored them towards game development and software engineering. My main interests lie within computer graphics, game engine design and robotics; less vaguely motion control and intelligence techniques. I experiment with these topics both professionally and recreationally whenever time permits.
You can see some of my projects under Demos and Games where screenshots, videos, and source code for most of my work can be scrutinized and examined. For a more detailed description of my experiences, skills and interests you’ll find that in my Résumé.
That sums up the brief introduction. If you have any questions, you’re more than welcome to drop me an email or leave a comment.